Smooth mode relaxes the interior geometry, while respecting the border edges (they remain locked in position). This is ideal for when you don't want to individually select a point/edge/face to move and edit, but wish to position a general area, for example. Brush mode lets you move an area of geometry based on the size of your brush, while being “shrinkwrapped” to your templated surface (most likely your high res mesh that you are rebuilding a low resolution of). ![]() Learn how to work with MLOPS, the free and Open Source Machine Learning Plugin for Houdini developed by Paul Ambrosiussen and Entagma, Licensed and Distributed by Bismuth Consultancy BV. Split mode allows you to add a point along an edge, split edges manually from edge to edge and also holding down SHIFT key, drop down edge loops. You can also join the Discord server to work with Paul and Moritz to expand and enhance this toolset. I mean if software X is good at doing Y, and Houdini is going to implement Y one day, I hope Houdini to learn from the good parts of software X. This talk is at capacity but a few days after the event, SideFX will post a video recording for the whole community. There are additional controls within Build mode, which give you options to straighten your selection, evenly space points along an edge and convert selection to a circle. 'Note: On October 25th, SideFX is holding a Houdini 20 Keynote. By default, TopoBuild starts off in Build mode, which allows you to drop down geometry (guide points and then create polygons from them). in the Karma XPU: A Houdini 20 Preview by Brian Sharpe SIGGRAPH HIVE 2023 he said 'we'll be releasing version one gold (of Karma XPU) and Houdini 20 later this year''later this year' is a subjective term, it could be 3 weeks or 3 months from now. This video will go over the 4 modes within the TopoBuild tool – Build, Split, Brush and Smooth.
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